Video games-Social aspects
Video games-Social aspects is a book subject. It includes 109 books, written by 85 different authors.
Key facts
- number of authors: 85 people
- number of books: 109
- books: Intergenerational locative play : augmenting family, Manifestations of queerness in video games, Video game worlds : working at play in the culture of Everquest
- authors: Michael Saker, Gaspard Pelurson, Timothy Rowlands
- publication dates: 2021, 2022, 2012
- book publishers: Emerald Publishing, Routledge, LeftCoast
Extract data
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Dataset of books about Video games-Social aspects
"Video games-Social aspects" is one of the 293,135 book subjects in our database.
This dashboard is based on data from: The British Library.
This content is available under the CC BY 4.0 license.