Video games-Social aspects
Video games-Social aspects is a book subject. It includes 109 books, written by 85 different authors.
Key facts
- number of authors: 85 people
- number of books: 109
- books: Aesthetic theory and the video game, Analysing English as a Lingua Franca in Video Games : Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions, Avant-garde videogames : playing with technoculture
- authors: Graeme Kirkpatrick, Pietro Luigi Iaia, Brian Schrank
- publication dates: 2011, 2016, 2014
- book publishers: Palgrave Macmillian, Peter Lang, ZKM Center for Art and Media Karlsruhe
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"Video games-Social aspects" is one of the 293,135 book subjects in our database.
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This dashboard is based on data from: The British Library.
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