Real-time programming
Real-time programming is a book subject. It includes 54 books, written by 42 different authors.
Key facts
- number of authors: 42 people
- number of books: 54
- books: 3D game engine architecture : engineering real-time applications with Wild Magic, 3D game engine design : a practical approach to real-time computer graphics
- authors: David H. Eberly
- publication dates: 2005, 2004, 2001
- book publishers: Morgan Kaufmann, Taylor&Francis
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"Real-time programming" is one of the 293,135 book subjects in our database.
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This dashboard is based on data from: The British Library.
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