Making isometric social real-time games with HTML5, CSS3, and JavaScript
Making isometric social real-time games with HTML5, CSS3, and JavaScript is a book. It was written by Mario Andrés Pagella and published by OReilly in 2011.
Key facts
- author: Mario Andrés Pagella
- publication date: 2011
- book publisher: OReilly
- book series: unknown
- book subjects: Java Script (Computer program language), JavaScript (Computer program language), Computer games-Programming
Extract data
Download datasets about Making isometric social real-time games with HTML5, CSS3, and JavaScript:
Dataset of books series that contain Making isometric social real-time games with HTML5, CSS3, and JavaScript:
Dataset of book subjects that contain Making isometric social real-time games with HTML5, CSS3, and JavaScript:
"Making isometric social real-time games with HTML5, CSS3, and JavaScript" is one of the books by Mario Andrés Pagella, books by OReilly and 2,617,384 books in our database.
Related
Connected or similar to Making isometric social real-time games with HTML5, CSS3, and JavaScript: .
This dashboard is based on data from: The British Library.
This content is available under the CC BY 4.0 license.