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Game audio implementation : a practical guide to using the unreal engine

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Game audio implementation : a practical guide to using the unreal engine is a book. It was written by Richard Stevens and published by Focal Press in 2015.

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"Game audio implementation : a practical guide to using the unreal engine" is one of the books by Richard Stevens, books by Focal Press and 2,617,384 books in our database.

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This dashboard is based on data from: The British Library.

This content is available under the CC BY 4.0 license.