Game audio implementation : a practical guide to using the unreal engine
Game audio implementation : a practical guide to using the unreal engine is a book. It was written by Richard Stevens and published by Focal Press in 2015.
Key facts
- author: Richard Stevens
- publication date: 2015
- book publisher: Focal Press
- book series: unknown
- book subjects: Sound-Recording and reproducing-Digital techniques, Computer games-Programming, Computer game music
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"Game audio implementation : a practical guide to using the unreal engine" is one of the books by Richard Stevens, books by Focal Press and 2,617,384 books in our database.
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This content is available under the CC BY 4.0 license.