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3D game engine design : a practical approach to real-time computer graphics

Updated: 63d ago

3D game engine design : a practical approach to real-time computer graphics is a book. It was written by David H. Eberly and published by Morgan Kaufmann in 2001.

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"3D game engine design : a practical approach to real-time computer graphics" is one of the books by David H. Eberly, books by Morgan Kaufmann and 2,617,384 books in our database.

This dashboard is based on data from: The British Library.

This content is available under the CC BY 4.0 license.