3D game engine design : a practical approach to real-time computer graphics
3D game engine design : a practical approach to real-time computer graphics is a book. It was written by David H. Eberly and published by Morgan Kaufmann in 2001.
Key facts
- author: David H. Eberly
- publication date: 2001
- book publisher: Morgan Kaufmann
- book series: The Morgan Kaufmann series in interactive 3D technology
- book subjects: Real-time data processing, Computer graphics, Three-dimensional display systems
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"3D game engine design : a practical approach to real-time computer graphics" is one of the books by David H. Eberly, books by Morgan Kaufmann and 2,617,384 books in our database.
This dashboard is based on data from: The British Library.
This content is available under the CC BY 4.0 license.