Work With Data
Profile
user

3D game engine architecture : engineering real-time applications with wild magic

Updated: 17d ago
bookmarkBookmark

3D game engine architecture : engineering real-time applications with wild magic is a book. It was written by Gino Johannes Apolonia van den Bergen and published by Elsevier, Morgan Kaufman in 2004.

Key facts

plus See more facts

Extract data

Download datasets about 3D game engine architecture : engineering real-time applications with wild magic:

dataset Dataset of books series that contain 3D game engine architecture : engineering real-time applications with wild magic:

dataset Dataset of book subjects that contain 3D game engine architecture : engineering real-time applications with wild magic:

"3D game engine architecture : engineering real-time applications with wild magic" is one of the books by Gino Johannes Apolonia van den Bergen, books by Elsevier, Morgan Kaufman and 2,617,384 books in our database.

Related

Connected or similar to 3D game engine architecture : engineering real-time applications with wild magic: .

This dashboard is based on data from: The British Library.

This content is available under the CC BY 4.0 license.