3D game engine architecture : engineering real-time applications with wild magic
3D game engine architecture : engineering real-time applications with wild magic is a book. It was written by Gino Johannes Apolonia van den Bergen and published by Elsevier, Morgan Kaufman in 2004.
Key facts
- author: Gino Johannes Apolonia van den Bergen
- publication date: 2004
- book publisher: Elsevier, Morgan Kaufman
- book series: The Morgan Kaufmann series in interactive 3D technology
- book subjects: Computer animation, Three-dimensional display systems
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"3D game engine architecture : engineering real-time applications with wild magic" is one of the books by Gino Johannes Apolonia van den Bergen, books by Elsevier, Morgan Kaufman and 2,617,384 books in our database.
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