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3D game engine architecture : engineering real-time applications with Wild Magic

Updated: 63d ago

3D game engine architecture : engineering real-time applications with Wild Magic is a book. It was written by David H. Eberly and published by Morgan Kaufmann in 2005.

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"3D game engine architecture : engineering real-time applications with Wild Magic" is one of the books by David H. Eberly, books by Morgan Kaufmann and 2,617,384 books in our database.

This dashboard is based on data from: The British Library.

This content is available under the CC BY 4.0 license.