3D game engine architecture : engineering real-time applications with Wild Magic
3D game engine architecture : engineering real-time applications with Wild Magic is a book. It was written by David H. Eberly and published by Morgan Kaufmann in 2005.
Key facts
- author: David H. Eberly
- publication date: 2005
- book publisher: Morgan Kaufmann
- book series: Morgan Kaufmann series in interactive 3D technology
- book subjects: Computer graphics, Three-dimensional display systems, Computer games-Programming
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"3D game engine architecture : engineering real-time applications with Wild Magic" is one of the books by David H. Eberly, books by Morgan Kaufmann and 2,617,384 books in our database.
This dashboard is based on data from: The British Library.
This content is available under the CC BY 4.0 license.